White tiles. Still water. No memory of arriving. No sign of a way out. The poolrooms go on forever — and you're starting to suspect you're not the only thing wandering them.
Includes a free Steam key. More of your purchase goes directly to the developer.


























Fully simulated fluid dynamics. Waves propagate, surfaces ripple, water fills and drains. No smoke and mirrors — it's all real.
Endless white-tiled corridors, stagnant pools, fluorescent light reflected on water. Spaces that feel familiar — and deeply wrong.
No cheap tricks. Only the creeping dread of endless corridors, the sound of water echoing in the dark, and the growing certainty that something is down here with you.
Everything is recorded on tape. Grainy footage, tracking errors, static bursts — the VHS filter isn't a layer on top of the game. It's how the world looks through your only eyes.
Four fragments. One code. Use your flashlight.
Do not let it see you.
You have been here before.
No lifeguard on duty.
Turn off your light.
Andromeda Interactive is an independent studio behind Tape Glitch, a horror project built by a single developer. What started as a late-night idea about flooded spaces and VHS static has grown into something worth sharing.
Inspired by the Backrooms and Poolrooms, the goal is to build worlds that feel wrong in ways you cannot explain. Developed at evenings, weekends, and long stretches in between, no large team, just a commitment to building something real.
Based in Slovakia
Indie developer from Slovakia, working on Tape Glitch in my spare time. I've been building it alone ever since — learning, iterating, and slowly turning a late-night idea into something real.
Got questions, feedback, or just want to talk about the game? Feel free to reach out — I read every message.
contact@andromedainteractive.com© 2025 Andromeda Interactive. All rights reserved.